
Option #2 is a sandbox setting inspired by Wuxia/ Kung Fu movies. It's a bit of a kitchen sink, drawing additional elements from Gamma World and Spaghetti westerns. It pretty much sprang from my love of the visual aesthetic of Afro Samurai (even though I can never make out exactly what the hell is going on in that show). In most episodes I've seen, the protagonist (I think) is usually walking around villages that look like they could somehow be found in both ancient Japan and the Wild West. Samurai Jack also trod similar visual territory. Frequently these towns are also lit by old neon signs, further blurring the lines of time and place. It's kinda like someone had the idea to set Blade Runner in Deadwood. The effect, to me at least, is an arresting, dreamlike atmosphere that I'd love to experience first hand, at least if I was a badass who could wield a katana without accidently cutting off my own dick.
As kids, we loved Oriental Adventures. It's only drawback was a criminal lack of illustrations. Asian history and mythology are an easy sell for D&D. It has the fantasy tri-force of Sword, Knight, and Dragon, as well as tons of the weirdest monsters ever dreamed up. It's very rich stuff, still provoking a reaction in me 20 + years later. I mean, if you were a kid growing up in the midwest in the 80's, chances were pretty good that you had a pair of nunchaku purchased from a flea market, or at least some throwing stars got from the county fair. Extra points if you spent hours trying to recreate the training sequence from A Nightmare on Elm Street pt 4. We were all pajama ninjas, and those aren't the kind of memories that ever leave a man.
In creating a kitchen sink-style sandbox, my aim would be to provide a handful of dials that I can adjust as needed. There'd be parts of the setting where the "Heartbreakingly Beautiful Traditional Mythology" dial is turned way up, and others where the "Grindhouse Kung Fu movie", "Steampunk Western" and "Crazy Anime Weirdness" dials get involved. There's something really compelling to me about the idea of a wandering Ronin cutting down a mountain village full of Hungry Dead on his way to battle the Evil Cyborg Ninja that killed his Sensei, only to learn that said Ninja was merely one of five highly specialized assassins employed by a criminal clan of shapeshifting dragons to make the aforementioned Ronin's life hell.
If I'm being honest with myself, this campaign probably has a much higher chance of sustaining my interest over a longer period of time.
Rules I'd be looking at:
-Again, BECMI/Cyclopedia D&D with Oriental Adventures and Ruins & Ronin
-Gamma World/Mutant Future for weird monsters that fit further up the anime dial. Rather than being radiation-derived, I'd probably describe these creatures as the offspring of devils or products of Alchemy.
-Also, this setting would probably work really well with 4e, whose totally over-the-top character abilities are practically specific to this type of game. Had 4e been released as "Oriental Adventures 4e" rather than D&D 4e, nobody would be bitching. The 4e game I was running before we abandoned it to return to old schoole play was heavily influenced by asian mythology and it fit like a glove.
Fluff:
As I said, the visuals of Afro Samurai & Samurai Jack would be an influence, but the content much less so. Using one kitchen sink to inspire another is usually a bad idea. Therefore I'm looking at:
- The Bridge of Birds by Gary Hughart
- Jade Empire (video game)
- Across the Nightingale Floor by Lian Hearn
If I wanted to further blur the lines and go more "Journey to the West" I might replace one of the above with Ramesh Menon's beautiful novelization of the Ramayana. Rakshasa and Oni seem like they'd play well together.







